- #MINION MASTERS DRAFT REWARDS FULL#
- #MINION MASTERS DRAFT REWARDS TRIAL#
- #MINION MASTERS DRAFT REWARDS PC#
The Werewolf usually doesn’t live long but the surprise and ferocity of it can enable a breakthrough. Other units are partially sacrificial like Wolf Among Sheep which summons four Legionnaires but one of them is a Werewolf and will transform into such when his health drops to fifty percent. That might mean a Boomer, a suicide bombing ghoul type monster, or casting a horde of Scrats (basically Kobolds) to occupy a hard-hitting single-target enemy while another unit kills it safely. It’s not all about survival, sometimes a sacrificial unit is just as satisfying to use.
Snipers and Assassins are also units that require good positioning and support both can deal a huge burst of damage but are incredibly fragile and only attack infrequently so keeping them off the front lines and away from groups of enemies is vital to their continued existence. Supporting it with units to clear the way and heal can ensure a decisive blow.
#MINION MASTERS DRAFT REWARDS FULL#
There’s little point in launching a giant building stomping golem if the field is full of enemies that will chip its health down before it can reach anything. Regardless of your strategy, units working together remains an important aspect. The unpredictability can let you throw out units your opponent isn’t expecting or form a surprise synergy with another unit in your deck. You might even go for the random spawn spells or Future/Past Presents – on first cast they transform into another card at a reduced cost for the rest of the match. An early game spam of fast, light hordes of units can quickly tip the balance in your favour long enough for your hero to level up and get an ability off for example a hero called Ravager can summon a powerful unit called Brutus as his first ability, making it a perfect compliment to a fast horde. The amount you specialise your deck is entirely up to you, viable tactics are so broad that almost anything can work so long as you have an idea of what you’re intending. A huge hulking minotaur looking guy with a sword that’d make Cloud envious however probably has a decent amount of health and does wide sweeping attacks. For example, a horde of small units probably don’t have a lot of health or damage but will have decent DPS due to attacking en-masse. A lot of the information is conveyed through the excellent design of the appearance of units on the field. Even in the most varied 1v1 matches you’re only ever expected to understand around 20-25 things at once. Some heroes may add an extra card or two to the deck as they level up in a match but that’s your lot. You can only take a 10 card deck into battle both minions and spells occupy this limit. There’s a crazy amount of stuff that can happen in any given match but Minion Masters manages to keep it all easily understandable thanks to deck size limitations and easy to understand descriptions. There are spells ranging from a hail of daggers to black holes to curses. Now the game starts to get complicated: some minions will only attack buildings, some will attack in melee, or at range, or with AoE (Area of Effect), some will even heal or transform when damaged a certain amount. The bridges provide more depth, with certain heroes’ skills requiring a specific bridge to be held, but also by providing extra experience points to level up your hero and activate their three unique skills and a fourth skill – Mana Frenzy which does exactly what it sounds like. As minions are cast from your hand onto the field they’ll progress up whatever lane you put them in towards the enemy tower and attempt to kill anything they come across on the way. The arena is then split into a top lane and bottom lane with bridges separating the left and right halves. The structure of a match is fairly simple: you have a (roughly) rectangular arena with a hero atop a tower at each end.
#MINION MASTERS DRAFT REWARDS PC#
The genre blurring of Minion Masters will be more familiar to players of free to play mobile games like Castle Crush, which largely follows the same structure, but doesn’t really have a direct comparison on PC that we’re aware of so we’ll be referencing MOBA qualities quite a bit to describe things.
#MINION MASTERS DRAFT REWARDS TRIAL#
Does Minion Masters have the mana to keep up spell slinging, or does it fizzle out? The Trial Minion Masters has you build a deck of spells and minions, assign a hero, and then lob them into two lanes to advance on the forces of another player who’s trying to do the same to you. It’s kind of a collectible card game, but not quite.
It’s kinda MOBA-ish (Multiplayer Online Battle Arena – think League Of Legends), but not quite. Minion Masters is a tough game to describe.