We hope their discussions continue smoothly, the facts regarding unauthorized use are revealed, and that Shuka can continue feeling good about supporting Bethesda.
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Shuka has also asked that others not attack or harass Bethesda or the store. The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Shuka tried reaching out to Bethesda and received a contact from the Official Bethesda Gear Store Twitter account in a tweet thread so they are likely discussing the matter now. The company also handles merchandise for other big game companies such as 2K and Electronic Arts and made pack-in merchandise for limited edition releases such as Doom Eternal and Titanfall. The Official Bethesda Gear Store is operated by merchandise manufacturer and seller Development Plus. If what they’ve stated is true, Bethesda could likely be using fanart without permission for a product. Shuka has also stated that the Bethesda side didn’t reach out to them beforehand regarding use of their fanart for the statue. But when you look at just how similar the expressions are represented, it’s hard to say it’s just a coincidence. It’s fanart based on Yes Man’s face so it’s natural that the designs would be similar. When comparing the images with photo editing software, there are some curves and details that differ, but parts like the eyebrows and things Shuka seems to have added line up almost perfectly. If you compare the stickers that come with the official statue and the fanart, it’s hard to deny the striking resemblance. The Poker-faced expression in the top left corner is from the game, but Shuka made the other expressions by editing and adding to the original one. According to Shuka, the stickers of Yes Man’s various expressions are similar to fanart they posted to Deviant Art in 2011.įirstly, Shuka’s fanart uses the Yes Man face that appears in the game and makes other expressions from it. It’s hard to deny they are a big fan of Bethesda.
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In addition to posting guides for The Elder Scrolls series and translations of the in-game books on their website, Shuka has also made and shared a large amount of Bethesda fanart. Shuka, a Japanese Bethesda fan, pointed out the resemblance between fanart they had posted in the past and the designs of the stickers in a tweet. These stickers are where the alleged use of fanart comes in. The statue also includes various face stickers that give numerous expressions to the otherwise constantly smiling robot. The supply of the Yes Man statue is limited to only 1,000 and the Official Bethesda Gear Store is currently accepting pre-orders at $115.00. Yes Man can also play a very important role near the end of the game depending on the route of the player. Between its unique personality and the smile that’s constantly stuck on its face, Yes Man is a very memorable character. In the game, Yes Man is a type of Securitron robot that, just as the name implies, can’t deny a request. The problem centers around the official statue for Yes Man, a character from Fallout: New Vegas. The truth of the matter is unclear at this point, but the fan artist and statue maker are now in contact and holding discussions. oLj5wN8l6F- 宇宙ニンジャ September 6, 2021Ī new Fallout: New Vegas statue is scheduled to release on Bethesda Softworks’ official merchandise store and there are suspicions that a piece of fanart is being used without permission.
Then damage and fix her, then type: player.addperk 001d2462Īccording to k0pernikus, even if you have the third perk you only need to remove the 2nd perk for this to work.As for the Yesman sticker, I've discussed it with them and they've already credited me,īethesda and the company have been extremely polite ASAP, so please don't harass them.
If you have the 2nd inspirational perk and cannot damage Ada, you can still either try the first method or open the console and type: player.removeperk 001d2462 If this is true, obviously it'll be the easiest, least invasive way to work around the issue. Not sure if anyone has mentioned this but by shooting ada until she needs a repair kit, then use one on her. I'm not suggesting that you retype the commands, the easiest way to resolve the issue is just to move Robots.esm directly below Fallout4.esm so that all its records begin with 01 and not 02 or 03, etc.Īlso, a poster in the thread of the mod you linked to said: For instance, if you have another mod in between the command will only work if it is typed GetStage 02000801, if you have two mods in between it'll be 03000801, etc. Robots.esm needs to be directly below Fallout4.esm in your load order for those bat files (or commands) to work.